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Ryan Payton, Halo 4 Creative Director at 343i Walks

Ryan Payton A Creative Director, Ryan Payton has left 343 Industries. He one of the many creative directors working on 343 Industries’ Halo 4.saying he wasn’t “creatively excited” about the title anymore then adding that “The Halo I wanted to build was fundamentally different and I don’t think I had built enough credibility to see such a crazy endeavor through,”. Saying the game had become a “crazy endeavour”, in our opinion means nothing. After all remember Luke Timmins comments during the Bungie’s alpha days for Reach and the ViDocs released the term “..crazy sausage..” was thrown around to emphasize how crazy the work was. We wish Ryan the best of luck but feel that this will not affect the success of the Halo 4 trilogy 343i started.

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One Response to "Ryan Payton, Halo 4 Creative Director at 343i Walks"

  1. Good sir, I have been a Holo Junkie from day one. However, I can’t say that it has been a fair fightin Reach as of late. The AA system has made the game I love into something that I want to throw away. What happened is now skilled players are trumped by programming that has no business in the gameplay. To win, is to be skillful in a game, and not suffer for your loyalty for the Halo franchise. I see too many deaths because my opponet has the power of a sniper rifle in a pistol, I can unload a clip of ammo, throww grenades, melee 3 times and nothing happens whilst I die from them just brathing on me. Please good sir, is it possible to make my favorite game fair once more?

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