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HALO MALL » Archive for September 2011

Big Letdown …Forza 4 Warthog un-driveable


Forza 4 Developer Turn Ten in an interview with Eurogamer explains how difficult it would have been to add object properties to allow drive-ability for the Halo Warthog in Forza4. This is the first let down for us based on recent show hype delivered by the 343i team. Surely we expected to drive the Warthog but alas we are victims of the viral hype again. The team at turn 10 cites the following reasons for not allowing the Warthog driving experience to be present in the game.

Turn 10 has explained why you can look at but not drive the Warthog from Halo 4 in upcoming Xbox 360 exclusive racing game Forza 4. Turn 10′s Dan Greenawalt basically told Eurogamer. The technology behind Halo would be a big investment to put into the game for only one vehicle. Gee, wouldn’t they have known that in the summer? Perhaps they’ll do it in a later version not for Forza4. More negatives were cited especially about the unrealistic nature of the Warthog compared to the cars they’ve modeled in their game engine. Some of which were the warthogs high center of gravity, “…it’s a very, very tall vehicle…. “, its got four wheel steering (“Crab Walking” as its called), the suspension is enormously larger than any vehicle in the engine.. you get the idea, kinda sucks we we’re led to believe that you might be able to actually drive this thing on a track. At the time we cast doubt about this actually happening, but we posted the positive news anyway. First question we had back then was can you really shoot the cannon ? will there be two marines in the Vehicle if you could ? there are no defined human figures in Forza only shadowy drivers. We knew something wasn’t right. Looking back we should have cited some of the same obvious points Turn 10 announced. Read more at the Eurogamer Site

Filed under: 343 Industries, Halo 4

Kinect Education Contest


Developer Alert! back when some of us were learning to develop software we probably tried some form of game first. What better way to break into the Kinect market and win a prize from Microsoft and develop an educational game for potential use in schools via Kinect Education.

Kinect Education

 

 

Starting on September 9th and running through November 30th, KinectEDucation is hosting a competition to promote the advancement of education through game-based and active learning.
The SDK for Windows can be found here where there will be a community contributed forum of sample code. This is actually pretty cool. Download it here:
Kinect For Windows SDK

Filed under: Game News, Kinect

Ryan Payton, Halo 4 Creative Director at 343i Walks


Ryan Payton A Creative Director, Ryan Payton has left 343 Industries. He one of the many creative directors working on 343 Industries’ Halo 4.saying he wasn’t “creatively excited” about the title anymore then adding that “The Halo I wanted to build was fundamentally different and I don’t think I had built enough credibility to see such a crazy endeavor through,”. Saying the game had become a “crazy endeavour”, in our opinion means nothing. After all remember Luke Timmins comments during the Bungie’s alpha days for Reach and the ViDocs released the term “..crazy sausage..” was thrown around to emphasize how crazy the work was. We wish Ryan the best of luck but feel that this will not affect the success of the Halo 4 trilogy 343i started.

Filed under: 343 Industries, Breaking Game News, Halo 4, Halo: Reach

Halo 4 Revealed


The official Panel discussion from PAX 2011 on Halo 4. We already wrote about the details here but now see for yourselves from the Halo 4 project leads at 343i. Kinda miss the Bungie guys…. somehow they were cooler. But we believe that this team have it together and will do Justice to the Halo series with the addition of the new Trilogy, anyway thanks IGN. Here’s the video:

Filed under: 343 Industries, Breaking Game News, Events, Game News, Halo 4

L.A. Noire Developer Closes Its Doors


 

Breaking news from IGN

LA Noire Team Bondi Shutdown

 

Sydney-based development studio Team Bondi, the company behind L.A. Noire, has been placed into administration…read more at IGN

Filed under: Breaking Game News, Game News